Version 1.0: New menu and bugfixes

When I stumbled upon the "How have you been?" Game Jam, I had a rather stressful week (or just generally not my best time) and thinking about how I could turn these feelings into a video game gave me a sudden influx of many ideas. Usually my attempts at making a video game take countless years and end nowhere. This time I wanted to get it through, and that this project was my most uncomplicated one also helped a lot. And there were no rankings anyway, most already uploaded games looked simple, so I felt I had nothing to lose.

As there wasn't much time till the end of the game jam, my work has been very rushed and there were many features that I wanted to have in the game, but didn't manage to bring them to reality quickly enough. The most important feature that was missing was a menu to pause the game and to have a comfortable way of returning to the main menu or to load a game quickly. Additionally to that, I made the original text box design in just a few minutes and it looked really ugly. So I decided today to spend a few hours trying to experiment with various text box designs until I felt somewhat satisfied with its look. And I tried getting rid of any bugs that I could find. As this version feels more polished and complete, I'm going to call it Version 1.0.

In the near future, I intend to make further additions of things that I wanted to have, but couldn't get into it, in the short time till the end of the game jam.  Among the things I want to add are more different enemy types, more areas, a much larger amount of days and some type of more complex system of reaching areas, though this last thing is something I'm still thinking about.

Files 18 MB
Jul 10, 2018

Get Crawling to forget the nothingness

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